![]() ![]() There was a time when I had nearly 100 mods installed in Rimworld. From the animals tab, if I click 'manage areas' and then invert animal area 1, it selects the entire map. This needs to be more user friendly, like perhaps when you create a new area (in Animal menu) you are asked to mark the zones. Then you can set the animals … The home area is added automatically when you build things - but you can also expand it manually. you can designate one person to be the hauler/cleaner and once your home/town is clean, you can start them on another project. You can also designate keys to quickly create and select groups of colonists. There you can select an existing one (by default there is an "Animal zone 1" or similar (don't know how it's called exactly in the english UI)), or you can create a new one there by clicking "Manage areas." and drag it like any area. Belching Thrumbo - Rimworld Alpha 12 Animal Taming - … To create this one, make a normal zone, but click "invert." Veinminer 1.0 – This mod lets you designate all connected minerals to be mined, even if you can’t see them. You can make patrol guards walk the outside of your base to keep an eye out for any mad animals or incoming raiders. ![]()
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